We have a Discord at: https://discord.gg/D2GXtrPHWF

"the Whole World is in Check" is a game based on regular Chess, but your pieces have HP and Attack stats. 

You can choose from 8 different armies, all with their unique perks and stats, and even some unique pieces.

This game is currently a Demo, and will be updated frequently. Feedback is always welcome  and very much appreciated! 

Coming features include:

  • A Second Single Player Campaign (with some new mechanics)
  • More AI difficulties
  • Lobby based and Online Multiplayer
  • Quality of Life improvements
  • Other changes based in suggestions and feedback
  • Achievements

So far when the game is updated in Web the progress gets erased, this shouldn't happen for the Downloadable version.

Also, if anyone needs it, an apk file (Android version) could be uploaded.

Updated 14 days ago
StatusIn development
PlatformsWindows, HTML5
Made withUnity
Tags2D, Chess, Local multiplayer, Pixel Art, Singleplayer, Top-Down, Turn-based Strategy, Unity
Average sessionAbout a half-hour
InputsMouse, Touchscreen
AccessibilityOne button
MultiplayerLocal multiplayer
Player count1 - 2


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Click download now to get access to the following files:

Whole World Check 0.2c Standalone.zip 28 MB

Development log

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The game is pretty neat. Simple and to the point, I loved the different version of chess presented and a story line to go along with it. Kudos, keep up the good work !

I case anyone was wondering, the HTML version seems to work flawlessly on Android :P

Thanks! Ive tried to design the game so it can be played on phones. If anyone detects a problem with a certain resolution, or find the UI not adequate for phones, please let me know!

Please, make a downloadable version for PC.



I added a downloadable version of the latest build. Just unzip and play. I have only tested it on Windows, but it should work in Linux as well. Let me know if you had any kind of issue

just because it works in Windows doesn't mean it will run in Linux. you will need wine for that to work


You are completely right. I would have to make a different build to have it working on Linux natively. Thanks!